> [!note| no-i c-brown bg-brown table-clean] # Balor
> | AC | HP | HD | MV
> | :-: | :-: | :-: | :-: |
> | 21 | 188 | `dice: 20d8+4` | Fly 30 |
>
> | Str | Dex | Con | Int | Per | Wil | Cha | Luc |
> | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
> | 22 (+5) | 14 (+1) | 20 (+4) | 16 (+2) | 20 (+4) | 18 (+3) | 16 (+2) | 16 |
>
> > [!note|no-i bg-gray no-t]
> > - **Sword:** `dice: 3d12+1`
> > - **Whip:** Close range, drag within Melee, `dice: 3d6`fire damage on target's turn unless Str contest (action) to break free.
> > - **Magic Resistance:** `dice: 1d100`75%.
> > - **Summing Ritual:** Once per week, may use ritual magic to summon `dice: 2d10` lesser demons.
> > - **Boss Traits:**
> > - **Quick:** PCs must roll a Great Success on their Initiative check to go before the Balor.
> > - **Double HP:** The Balor doubles its hit points.
> > - **Off Turn Attacks:** The Balor makes Off Turn Attacks (once after each PC).
> > - **Major Exploit Protection:** The Balor is immune to Major Exploits until Wounded.
> > - **Stronger Luck:** The Balor may make a Luck save to completely negate (or mitigate, GM’s call) any adverse spell, ability, exploit, or other effect (even if a save is not normally allowed).
> > - **Rerolls:** The Balor has `dice: 1d4+1` Rerolls available at the time combat commences. Rerolls may be used for any of its rolls.
> > - **Nat 18-20:** *[[Blade Trauma]]* `dice: 1d6+6`
> >
> > Balors resemble 20 ft minotaurs with dragon wings, wreathed in smoke and flame, bearing a wicked blade and white hot lash. They are among the most powerful and cunning of all demon kind.
>
>
> | Number Appearing | Reaction |
> | :-: | :-: |
> | 1 | `dice: 2d6`2-3 Hostile, 4-5 Violent, 6-8 Malevolent, 9-10 Aloof, 11-12 Intrigued. |