> [!note| no-i c-brown bg-brown table-clean] # Ghost > | AC | HP | HD | MV | > | :-: | :-: | :-: | :-: | > | 12 | 36 | `dice: 8d8` | Fly 30 | > > | Str | Dex | Con | Int | Per | Wil | Cha | Luc | > | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | > | - | - | - | 10 (0) | 13 (+1) | 17 (+3) | 3 (-3) | 9 | > > > [!note|no-i bg-gray no-t] > > - **Touch:** `dice: 1d4` + age `dice: 3d10` years (no save) > > - **Incorporeal Undead:** Immune to non-magical weapons excluding cold iron, holy water. > > - **Aging Effects:** After combat, aged survivors must make a *Luck* (Will) save or suffer a random Madness. A victim aged more than their expected lifespan dies a desiccated husk. > > - **Nat 19:** Double aging, *Luck* (Will) save negates the extra > > > > *Ghosts* are the tortured souls of those unable to cross over from one life to the next, trapped or stranded between worlds. They are committed to a single unrelenting objective or emotion such as revenge, justice, avarice, or rage. Most ghosts are quite insane as a result. > > | Number Appearing | Reaction | > | :-: | :-: | > | 1 | `dice: 2d6` 2-6 Murderous, 7-8 Hateful, 9-10 Envious, 11-12 Besotted. |