> [!note| no-i c-brown bg-brown table-clean] # Gibbering Terror
> | AC | HP | HD | MV |
> | :-: | :-: | :-: | :-: |
> | 14 | 36 | `dice: 8d8` | Climb 30 |
>
> | Str | Dex | Con | Int | Per | Wil | Cha | Luc |
> | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
> | 16 (+2) | 7 (-1) | 16 (+2) | 3 (-3) | 10 (0) | 14 (+1) | 1 (-3) | 9 |
>
> > [!note|no-i bg-gray no-t]
> > - **Bite:** `dice: 2d8`
> > - **Gaze:** Gazing upon a Gibbering Terror requires a *Luck* (Will) save to resist a random Madness.
> > - **Regen:** Gibbering Terrors regenerate `dice: 1d12` HP at the start of each round unless the damage was caused by silver or fire.
> > - **[[Aberrant Terror Traits|Aberrant Terror Trait]]:** Roll `dice: 1d12` on the [[Aberrant Terror Traits|table]].
> > - **Nat 19:** *Disturbing Moan:* Close range, *Luck* (Will) save or random Madness.
> >
> > Gibbering Terrors are undulating, babbling oozes of teeth, tentacles, and eyes, threatening the sanity of any who gaze upon them. They employ a kind of burbling motion, able to move up walls and across ceilings as the ground. The mind of a Gibbering Terror, such as it is, is wholly unintelligible; they simply seek to destroy all living creatures they come across. They make no distinction between a person, animal, insect, or fungus.
>
> | Number Appearing | Reaction |
> | :-: | :-: |
> | 1 | `dice: 2d6` Gnashing, babbling doom. |