> [!note| no-i c-brown bg-brown table-clean] # Gibbering Terror > | AC | HP | HD | MV | > | :-: | :-: | :-: | :-: | > | 14 | 36 | `dice: 8d8` | Climb 30 | > > | Str | Dex | Con | Int | Per | Wil | Cha | Luc | > | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | > | 16 (+2) | 7 (-1) | 16 (+2) | 3 (-3) | 10 (0) | 14 (+1) | 1 (-3) | 9 | > > > [!note|no-i bg-gray no-t] > > - **Bite:** `dice: 2d8` > > - **Gaze:** Gazing upon a Gibbering Terror requires a *Luck* (Will) save to resist a random Madness. > > - **Regen:** Gibbering Terrors regenerate `dice: 1d12` HP at the start of each round unless the damage was caused by silver or fire. > > - **[[Aberrant Terror Traits|Aberrant Terror Trait]]:** Roll `dice: 1d12` on the [[Aberrant Terror Traits|table]]. > > - **Nat 19:** *Disturbing Moan:* Close range, *Luck* (Will) save or random Madness. > > > > Gibbering Terrors are undulating, babbling oozes of teeth, tentacles, and eyes, threatening the sanity of any who gaze upon them. They employ a kind of burbling motion, able to move up walls and across ceilings as the ground. The mind of a Gibbering Terror, such as it is, is wholly unintelligible; they simply seek to destroy all living creatures they come across. They make no distinction between a person, animal, insect, or fungus. > > | Number Appearing | Reaction | > | :-: | :-: | > | 1 | `dice: 2d6` Gnashing, babbling doom. |