> [!note| no-i c-brown bg-brown table-clean] # Imp > | AC | HP | HD | MV > | :-: | :-: | :-: | :-: | > | 15 | 14 | `dice: 3d8` | Fly 30 | > > | Str | Dex | Con | Int | Per | Wil | Cha | Luc | > | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | > | 14 (+1) | 16 (+2) | 10 (0) | 14 (+1) | 15 (+2) | 14 (+1) | 14 (+1) | 10 | > > > [!note|no-i bg-gray no-t] > > - **Claw:** `dice: 1d6+1` > > - **Bite:** `dice: 1d4` + Poison: lose 1 Luck and amnesia for `dice: 1d4` hours, *Luck* (Con) save negates the amnesia. > > - **Spells (3, Int 17):** *[[A Wisp Unseen]], [[Shadows & Dust]], [[Crush of the Warp]], [[Brain Burst]], [[Gaze of Beguilement]].* > > - **Magic Resistance:** 40% `dice: 1d100` > > - **Non-Magical Weapon Immunity:** Excluding cold iron, holy water. > > - **Nat 19:** Imp casts a spell. > > > >*Imps* are one to four feet tall, horned, smooth skinned humanoids with bat like wings and cloudy white eyes. Like all demons, they are evil incarnate and seek only to beguile and corrupt any intelligent being they encounter. > > > | Number Appearing | Reaction | > | :-: | :-: | > | 1 | `dice: 2d6` 2-5 Murderous, 6-8 Malevolent, 9-10 Curious, 11-12 Conspiratorial. |