> [!note| no-i c-brown bg-brown table-clean] # Nightwalker > | AC | HP | HD | MV > | :-: | :-: | :-: | :-: | > | 21 | 188 | `dice: 20d8+4` | Fly 30 | > > | Str | Dex | Con | Int | Per | Wil | Cha | Luc | > | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | > | 22 (+5) | 19 (+4) | 20 (+4) | 16 (+2) | 17 (+2) | 18 (+3) | 8 (-1) | 16 | > > > [!note|no-i bg-gray no-t] > > - **Godstone Sword:** `dice: 3d12+1`and 33% chance (hit or miss) the target's weapon/armor is shattered/damaged if it is not made of cold iron, valerium, or Ildirian steel. > > - **Evil Gaze:** Close range, a target that can meet the Nightwalker's gaze must make a *Luck* (Will) save or be *[[Stunned]]* for `dice: 1d8`rounds (also immune to Evil Gaze for 24 hours). > > - ***Finger of Doom (1):*** *Luck* (Con) save or instant death. Recharges when *Wounded.* > > - **Tongue:** If target is *[[Grabbed]]* they must succeed on a *Luck* (Con) check or become infected with the Black Mourne. A creature infected with the Black Mourne transforms into a [[Wretch]] over the course of a number rounds equal to its Con modifier. > > - **Life Eater:** A creature reduced to 0 hit points by the Nightwalker does not make a Death save and dies instantly. > > - **Magic Resistance:** `dice: 1d100`75%. > > - **Boss Traits:** > > - **Quick:** PCs must roll a Great Success on their Initiative check to go before the Nightwalker. > > - **Double HP:** The Nightwalker doubles its hit points. > > - **Off Turn Attacks:** The Nightwalker makes Off Turn Attacks (once after each PC). > > - **Major Exploit Protection:** The Nightwalker is immune to Major Exploits until Wounded. > > - **Stronger Luck:** The Nightwalker may make a Luck save to completely negate (or mitigate, GM’s call) any adverse spell, ability, exploit, or other effect (even if a save is not normally allowed). > > - **Rerolls:** The Nightwalker has `dice: 1d4+1` Rerolls available at the time combat commences. Rerolls may be used for any of its rolls. > > - **Nat 18-20:** The Nightwalker grabs the target and infects them with the Black Mourne. *Luck* (Con) resists. > > > > Nightwalkers are 14-foot tall oily-skinned humanoids with black horns, 6 inscrutable white eyes, and horizontal jaws teaming with ebony tentacles. They bear *Godstone* swords and armor, a mark of their position as the dread commanders of the Black Mourne and its hivemind. They are not simply mortals mutated into new forms by the Black Mourne, but rather are alien beings from beyond this mortal coil, said to originate from the Void itself. > > > | Number Appearing | Reaction | > | :-: | :-: | > | 1 | `dice: 2d6`2-3 Hostile, 4-5 Violent, 6-8 Malevolent, 9-10 Aloof, 11-12 Intrigued. |