> [!note| no-i c-brown bg-brown table-clean] # Roper
> | AC | HP | HD | MV
> | :-: | :-: | :-: | :-: |
> | 18 | 49 | `dice: 11d8` | 15 |
>
> | Str | Dex | Con | Int | Per | Wil | Cha | Luc |
> | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
> | 19 (+4) | 7 (-1) | 18 (+3) | 4 (-3) | 13 (+1) | 18 (+3) | 5 (-2) | 11 |
>
> > [!note|no-i bg-gray no-t]
> > - **Bite:** `dice: 3d8+1`
> > - **Tendrils (6):** Far range, Poison: `dice: 1d4` Str loss (*Luck*) Con save for half + pulled into Melee + Grabbed.
> > - **Regrowth:** Slicing off a tendril offers only brief respite; 50% `dice: d100` chance it regrows next turn.
> > - **Chameleonic:** Perc (Detection) Great Success required to spot if motionless among stalagmites.
> > - **Nat 19:** Disarm and weapon tossed behind the *Roper*.
> >
> > *Ropers* are ten foot stalagmite shaped subterranean monsters, with rock hard hides, lashing tentacles, and a single baleful eye. Their six mucus covered tendrils snatch at targets, dragging them towards their fang filled maw. Ropers are chameleonic, blending into ordinary stalagmites at distances greater than Melee. They have dog like intelligence and are *always* hungry.
>
>
> | Number Appearing | Reaction |
> | :-: | :-: |
> | 1 | `dice: 2d6` 2-12 Mindless Hunger. |