> [!note| no-i c-brown bg-brown table-clean] # Sentient Ooze
> | AC | HP | HD | MV
> | :-: | :-: | :-: | :-: |
> | 11 | 22 | `dice: 5d8` | Climb 30 |
>
> | Str | Dex | Con | Int | Per | Wil | Cha | Luc |
> | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
> | 17 (+3) | 10 (0) | 16 (+2) | 2 (-3) | 14 (+1) | 16 (+2) | 1 (-3) | 6 |
>
> > [!note|no-i bg-gray no-t]
> > - **Acid Tendril:** `dice: 1d12`
> > - **Nat 19:** Weapon damaged (-2 to attack rolls until repaired).
> > - **Gooey:** Takes half damage from bladed weapons and double damage from fire.
> > - **Ooze Trait:** Roll on the Ooze Traits table below.
> >
> > *Sentient Oozes* come in a various forms, but are invariably carnivorous flesh melters. Their amorphous mass may flatten to crawl under doors or puff up to the size of a small wagon. Most emerge from subterranean pools, fissures, or Veil ruptures. *Oozes* track their prey by various methods including scent, body heat, and vibration. They fall into stasis like hibernation if starved, roused to wakefulness if a warm body comes within Close range.
>
>
> | Number Appearing | Reaction |
> | :-: | :-: |
> | 1 or `dice: 2d6` (spawn pool) | `dice: 2d6` 2-12 Mindless Hunger. |
| `dice: 1d10` | Ooze Trait |
| :-- | :--------------------------------------------------------------------------------------------------------------------------------------- |
| 1 | **Potent Acid.** The ooze ignores armour. |
| 2 | **Splitting.** The ooze splits in two when Wounded (halve remaining HP). |
| 3 | **Blood Frenzy.** Ooze gains Off Turn Attacks when a target is Wounded. |
| 4 | **Enraged by Fire.** Fire damage grants the ooze advantage on attacks until combat ends. |
| 5 | **Fast Flowing.** Moves Far and may leap up to Close range. Never suffers an attack for leaving melee range. |
| 6 | **Psi Shriek.** When Wounded, unleashes a brain-baking psychic attack: Close range, *Luck* (Will) save or Madness. |
| 7 | **Glue Membrane.** May cause anything that touches it to stick to it (Grabbed). |
| 8 | **Oozifier.** When a living target is hit, a *Luck* (Con) save is required or a random limb transforms into goo that merges with the ooze. |
| 9 | **Explosive.** The ooze swells when damaged, then explodes at zero HP: Close range, roll Blast Trauma (1d12), a *Luck* (Dex) save negates. |
| 10 | **Gigantor.** The ooze puffs up to the size of two wagons; treat as a Boss. |