> [!note| no-i c-brown bg-brown table-clean] # Shade
> | AC | HP | HD | MV |
> | :-: | :-: | :-: | :-: |
> | 12 | 18 | `dice: 4d8` | Fly 60 |
>
> | Str | Dex | Con | Int | Per | Wil | Cha | Luc |
> | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
> | - | 16 (+2) | - | 10 (0) | 13 (+1) | 10 (0) | 7 (-1) | 7 |
>
> > [!note|no-i bg-gray no-t]
> > - **Touch:** `dice: 1d8` + `dice: 1d2` Str loss.
> > - **Nat 19:** *Luck* save or weapon or armour is turned to shadow.
> > - **Incorporeal Undead:** Immune to poison and all mind affecting abilities except madness. Immune to non-magical weapons (excluding cold iron and holy water).
> > - **Create Shade:** A victim reduced to zero Str is instantly slain, and rises as a [[Shade]] next midnight.
> >
> > *Shades* are Incorporeal Undead manifesting as ink black shadows, existing only to steal the vitality from the living to sustain their cursed half life. *Elder Shades* are ancient versions with HD 7, drain 1d6 Str per hit, and control ordinary shades. Some also demonstrate spell like abilities similar to *[[Shadows & Dust]], [[Place of Perfect Night]], [[Sever Arcanum]] and Shadowbolt* (as *[[Lightning Bolt*]], but made of life leeching darkness rather than lightning).
>
> | Number Appearing | Reaction |
> | :-: | :-: |
> | `dice: 2d6` | `dice: 2d6` 2-12 Hostile. |