> [!note| no-i c-brown bg-brown table-clean] # Shield Guardian
> | AC | HP | HD | MV |
> | :-: | :-: | :-: | :-: |
> | 20 | 74 | `dice: 15d8+7` | 30 |
>
> | Str | Dex | Con | Int | Per | Wil | Cha | Luc |
> | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
> | 22 (+5) | 12 (0) | 24 (+5) | - | 15 (+2) | - | - | 15 |
>
> > [!note|no-i bg-gray no-t]
> > - **Fists (2):** `dice: 2d10`
> > - **Spell Storing (1):** The amulet wearer can store a spell they know in the guardian. They must expend a usage of their magic (*Spellcraft*, *Blessings*, etc.) to do so; once the spell is cast it must be stored again.
> > - **Off Turn Attacks:** The shield guardian makes Off Turn Attacks (once after each PC).
> > - **Magic Resistance:** 90% `dice: d100`
> > - **Adamantine:** Immune to fire, poison, and non-magical weapon damage.
> > - **Bound:** The shield guardian is magically bound to an amulet; the amulet's wearer can telepathically call the guardian to travel to it (check for [[Dark and Dangerous Magic|DDM]]). If the guardian is within Far range of the amulet's wearer, half of any damage the wearer takes is transferred to the guardian.
> > - **Shield:** The amulet wearer gains +2 AC if the guardian is within Melee of them.
> > - **Nat 18-20:** *[[Blunt Trauma]]* `dice: 1d6+6`
> >
Wizards and other spellcasters create shield guardians for protection. A shield guardian treads beside its master, absorbing damage to keep its master alive as long as possible.
>
> | Number Appearing | Reaction |
> | :-: | :-: |
> | 1 | As creator’s orders. |