> [!note| no-i c-brown bg-brown table-clean] # Tentacle Spawn > | AC | HP | HD | MV | > | :-: | :-: | :-: | :-: | > | 13 | 47 | `dice: 10d8+2` | 30 | > > | Str | Dex | Con | Int | Per | Wil | Cha | Luc | > | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | > | 13 (+1) | 16 (+2) | 14 (+1) | 19 (+4) | 19 (+4) | 19 (+4) | 15 (+2) | 10 | > > > [!note|no-i bg-gray no-t] > > - **Tentacles (2):** `dice: 1d8` + If both tentacles hit, *Luck* (Con) save or target dies on the Spawn’s next turn unless the two are somehow separated. > > - **Psychic Blast (recharge 30%):** Close range, Melee Area: *[[Stunned]]*, `dice: 1d6` Int loss and random Madness. (*Luck* (Will) save negates the Stun and Madness, and halves the Int loss). > > - **Spell like Psionics (6):** *[[Strange Joining]], [[Crush of the Warp]], [[Gaze of Beguilement]], [[Brain Burst]], [[Hand of the Void]]*. > > - **[[Aberrant Terror Traits|Aberrant Terror Trait]]:** Roll `dice: 1d12` on the [[Aberrant Terror Traits|table]]. > > - **Nat 19:** *Mind Lash:* target *[[Stunned]]*. > > > > *Tentacle Spawn* are oily skinned, psionic humanoids with octopus like heads from another planet or dimension. Their motives are inscrutable but they are intelligent and exist on a steady diet of brains. They are subterranean in nature and become severely disorientated if exposed to wide open spaces. Tentacle Spawn attack with psychic powers or by burrowing their tendrils into an opponent’s skull to pluck out their brain. > > | Number Appearing | Reaction | > | :-: | :-: | > | 1 or `dice: 1d4` (pod) | `dice: 2d6` 2-6 Hungry for brains, 7-9 Deceitful, 10-12 Fascinated. |