| `dice: 1d12` | Trait |
| :----------: | :----------------------------------------------------------------------------------------------------------------------- |
| 1 | **Many Maws.** Makes 3 bonus attacks each action: Bite `dice: 1d10`. |
| 2 | **Cannot Be Unseen.** Gazing upon this Terror’s horrifying visage causes a random Madness (no save). |
| 3 | **Psychic Lash.** When [[Wounded]], the Terror unleashes a [[Brain Burst]] (Int 16). |
| 4 | **Crushing Tentacle.** Makes a bonus attack each action: Constrict `dice: 1d8` + *Luck* (Str) contest or *[[Helpless]]*. |
| 5 | **Floaty.** The Terror ignores gravity, moving in any direction it chooses. |
| 6 | **Veil Rupture.** When slain, the Terror unleashes a [[Dark and Dangerous Magic]] effect on its killer. |
| 7 | **Pestilent Vapours.** After combat, anyone who engaged in Melee must make a *Luck* (Con) save or suffer a disease. |
| 8 | **Warp Call.** When [[Wounded]], another Terror manifests (once only). |
| 9 | **Acid Flesh.** The Terror’s touch melts bone, flesh, and steel: +`dice: 1d8` damage. |
| 10 | **Unholy Stench.** Creatures within Close range require a *Luck* (Con) save or lose `dice: 1d6` Con. |
| 11 | **Eye Stalks.** The Terror has `dice: 1d3` eye stalks, which operate like an Eye Terror. |
| 12 | **Time Shunt.** On an 18+ attack roll, the target disappears for `dice: 1d4` rounds (no save). |