> [!question|no-i] # Summon Abomination > **Range:** Special > **Duration:** Special > > You violently tear a rift in the Veil and summon forth an abomination of dread power. Choose from: (i) [[Eye Terror]], (ii) [[Roper]], (iii) [[Ghost]], (iv) [[Giant Spider Nestmother]], (v) [[Malafas]], or (vi) [[Tentacle Spawn]]. The entity that appears depends on your spell casting check as outlined below: > > | Result | Outcome | > |--------------------|-------------------------------------------------------------------------| > | **Failure** | No entity appears. | > | **Terrible Failure**| An uncontrolled, enraged random entity appears within Melee range and attacks. It vanishes in `dice: 1d4` minutes. | > | **Success** | A random entity appears within Melee range and obeys your orders for `dice: 2d6` rounds, then vanishes. | > | **Great Success** | The intended entity appears within Close range and obeys your orders for `dice: 3d6` rounds, then vanishes. Or, you may summon a **Greater Horror** (see rules for Greater Horrors). | > > **Rules for Summoning** > - You may only have one summoned entity at a time (controlled or not). > - If in combat, the entity manifests during the casting round and may act the next round. > - Each round after the first, you must spend an action and succeed on a Will check to maintain control of the entity, or it goes uncontrolled (as per the Terrible Failure result). > - The entity naturally defends you or can perform a specific task. Once summoned and issued orders, the entity need not remain within Close range or line of sight. > - No conjuring is without cost: lose 1 *Luck*. > - If you are killed, rendered unconscious, or lose control of your wits, the entity immediately goes uncontrolled as above. > > **Rules for Greater Horrors** > - Roll `dice: 1d2` for i) [[Balor]], or ii) [[Nightwalker]]. The entity obeys your orders for `dice: 1d6` rounds, after which it destroys any and all life around it for `dice: d66` hours before vanishing. > - Lose `dice: 1d4` Con. > - Permanently lose `dice: 1d4` *Luck*. > - Suffer a random Madness.