> [!note|no-i] # Ray of Unmaking
> **Range:** Far
> **Duration:** Instant
>
> You fire a beam of viridian energy at a single creature or non magical object, which is instantly turned to microscopic dust, leaving no trace. On a Great Success you may target magical objects. If targeting an object such as a wall, up to a Melee size area may be affected. Creatures or attended objects gain a *Luck* (Dex) save (on a save, creatures suffer 20 hp damage instead). Magic items that are unattended might require a *Luck* (Int) check to destroy, and especially powerful objects may be immune (GM’s call). Casting *Ray of Unmaking* is particularly taxing and drains 1d6 [[Attributes|Con]]. Lost [[Attributes|Con]] cannot be restored until your next Downtime period.