> [!note|no-i] # Veil of the Balor
> **Range:** Very Far
> **Duration:** 1d6 x 10 mins
>
> You conjure a wall of opaque fire, either a wall up to Far range long and 20 ft high, or a Close range diameter half dome. The flames are two feet thick. Entering the wall causes 1d8 damage per two caster levels (*Luck* (Con) save for half, on a Terrible Failure also *[[Burning]]*). On a Great Success, roll damage with advantage. If created so that the wall touches a creature, a *Luck* (Dex) save negates any damage and the target chooses which side of the wall it ends up on.