For **Minor Poisons** roll **`dice: 1d8`,** for **Moderate Poisons `dice: 1d10+4`,** for **Major Poisons `dice: 1d10+10`,** or for a **Random Poison `dice: 1d20`.** Most Poisons take effect immediately, but some have an onset time (`dice: 2d6` rounds, minutes, hours). Generally *Luck (Con)* save to halve or negate effects (GM’s call).
| `dice: 1d20` | Poison |
| ---- | ---------------------------- |
| 1 | `dice: 1d6` *[[Toxin Trauma]]* |
| 2 | Lose memory of last 48 hours |
| 3 | `dice: 1d12` *[[Toxin Trauma]]* |
| 4 | `dice: 1d6+6` *[[Toxin Trauma]]* |
| 5 | `dice: 1d4` Str, Dex, or Con loss |
| 6 | `dice: 1d4` Int, Will, or Cha loss |
| 7 | `dice: 3d8` damage |
| 8 | Madness for `dice: 2d6` hours |
| 9 | Choking for `dice: 3d6` rounds |
| 10 | `dice: 4d8` damage |
| 11 | `dice: 1d6` Str, Dex, or Con loss |
| 12 | `dice: 1d6` Int, Will, or Cha loss |
| 13 | *[[Blind]]* for `dice: 1d6` hours |
| 14 | Unconscious for `dice: 1d4` hours |
| 15 | `dice: 6d8` damage |
| 16 | Limb paralysed for `dice: 1d6` days |
| 17 | Paralysed for `dice: 1d6` hours |
| 18 | Death in `dice: 1d6` minutes |
| 19 | Death or `dice: 4d8` damage if save |
| 20 | Death or zero hp if save |