> [!tip|no-i] # Swift Necklace of Spell Shielding
> A silver pendant engraved with images of lightning bolts, shields, and howling faces.
>
> | Level | Power |
> | :-: | :- |
> | 1st | **Spell Shield.** Once per week, make a *Luck* save to capture a spell that includes you as a target, storing the magic in the item (no action, and negates the spell’s effect). You may spend an action to invoke the stored spell at a later time (at the original level).
> | 2nd | **Swiftness.** Once every 1d4 days, gain +2 AC, a +4 bonus on Initiative checks, and double your move speed for 2d6 rounds.
> | 3rd | **Cheat Fate.** You may cause any three rolls that affect you to be rerolled. This effect lasts until expended, up to one year, and replenishes a year after the final reroll is used.