The seven core character attributes ar**e Strength, Dexterity, Constitution, Intelligence, Willpower, Perception,** and **Charisma**. **Initiative** is a derived stat (average of Dex and Int), and **Luck** is based on PC level. ## Strength (Str) High Strength means your PC is physically strong, making it easier to perform acts of manual power. Strength grants bonuses to attack and damage rolls with melee attacks. ## Dexterity (Dex) High Dex means your PC is well-coordinated, with sharp reflexes, high agility, and a knack for avoiding physical danger. Dex contributes to your Initiative score and Armour Class (AC), and is often used in stealth-related checks. ## Constitution (Con) High Constitution means your adventurer is hardy and physically resilient. Con is directly related to Hit Points, and makes it easier to resist poisons, transmutative magic, and fatigue. ## Intelligence (Int) High Int means your character is quick-witted and knowledgeable, with strong analytical and problem-solving skills. Int grants bonus languages, helps your Initiative score, and is often used for lore-related checks. ## Perception (Perc) High Perc means your character has excellent aim, a sixth sense for danger, and notices subtle details. Perc grants bonuses to ranged attacks, detecting ambushes, and picking up clues others might miss. ## Willpower (Will) High Willpower represents robust self-confidence and mental fortitude, granting bonuses to resist mind effects such as fear and madness. For NPCs, tests of Morale are made against Willpower. Most importantly, Will governs the capacity to rally between encounters, allowing your adventurer to recover hit points and expended class abilities. ## Charisma (Cha) High Charisma suggests an inspiring persona with strong natural charm and persuasiveness. A charismatic PC finds it easier to make contacts and influence others. Charisma might also reflect physical beauty. ## Initiative (Init) Initiative is a PC’s 8th attribute: the average of their Dexterity and Intelligence scores (round down). Initiative reflects an adventurer’s capacity to act quickly under pressure, most typically in combat. ## Modifiers If an attribute (except *Luck*) applies a modifier, use the bonus or penalty below. If an attribute is reduced to zero, the character is incapacitated. | Attribute Score | Modifier | |-----------------|----------| | 3-4 | -3 | | 5-6 | -2 | | 7-8 | -1 | | 9-12 | 0 | | 13-14 | +1 | | 15-16 | +2 | | 17-18 | +3 | | 19-20 | +4 | | 21-22 | +5 |