The Bones are an oracle tool that answers yes or no questions that you pose as an adventure unfolds.
They consist of four dice:
- **The Hammer of Judgment,** a red d6, provides Yes or No answers only, and acts as a tie breaker when necessary.
- **The Twins of Fate,** two identical d6s generate Yes or No or Nil (blank) results.
- **The Fortune die,** which produces Fortune, Misfortune or Nil (blank) results.
| `dice: d6` | Hammer of Judgement Result | `dice: d6` | Twins of Fate Result | `dice: d6` | Fortune Die Result |
| ---------- | -------------------------- | ---------- | -------------------- | ---------- | ------------------ |
| 1 | No | 1 | Nil | 1 | Nil |
| 2 | Yes | 2 | Nil | 2 | Nil |
| 3 | No | 3 | No | 3 | Misfortune |
| 4 | Yes | 4 | Yes | 4 | Fortune |
| 5 | No | 5 | No | 5 | Misfortune |
| 6 | Yes | 6 | Yes | 6 | Fortune |
## Consulting the Bones
After you pose a question to the Bones, roll all four dice, then interpret them as follows:
- Yes and No answers **cancel each other out,** with one exception. If the result is Yes or No on the *Judgment* die, and the opposite result on just one of the *Twins of Fate*, the *Judgment* die is the **tie breaker** and **trumps** the Fate die (ie ignore the Fate die).
- If the final outcome is a **single** Yes or No, interpret the result as an ordinary yes or no.
- If the final outcome is a **double** yes or no, interpret the result as being a **“greater”** or more definitive event. Similarly, on a **triple** result, this should be interpreted as an **“extremely great”** or exaggerated result.
- If the *Fortune* die shows a icon, interpret the yes or no result with an **additional benefit** or advantage to the PCs (the benefit need not be directly related to the original question). If the die shows a icon, interpret the yes or no result with an **additional complication**, setback, or disadvantage. The *Fortune* die is of course subject to GM discretion; in some instances there may be no practical effect.
## More or Less Likely
There will often be times when based on the circumstances you consider that either a yes or no answer is **substantially more likely** than its counterpart. In these cases, **after** you cast the Bones, if any of the dice show the result you felt was **unlikely**, you must reroll one of those dice (only one). If the ***Judgment*** die is one of the potential dice to be rerolled, you must reroll it (not a Fate die).