Carry Loot generally reflects the kinds of things creatures might have on their person, such as small pouches of coins and pocketable portable items like antitoxin, smelling salts, candles, etc.
*Carry Loot A* is the lowest value treasure chart, and a single **d100** roll generally represents the total spoils of a small group of enemies. Most rolls will generate 0 - 50 sp, with some exceptions up to 120 sp or so (lesser precious stone).
| 1d100 | Loot |
| ------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1-30 | **Nothing** of significance (besides clothes and other obvious gear). |
| 31-40 | **Coppers** equal to the **sum** of the digits on the d100 roll. |
| 41-50 | **Coppers** equal to **20 + the sum** of the digits on the d100 roll. |
| 51-60 | **Silvers** equal to the **sum** of the digits on the d100 roll. |
| 61-75 | **Silvers** equal to **20 + the sum** of the digits on the d100 roll. |
| 76-85 | **Silvers** equal to **40 + the sum** of the digits on the d100 roll. |
| 86-95 | **Silvers** equal to the **sum** of the digits on the d100 roll, plus a **Precious Stone** worth **100 sp + the highest d10** roll. The **lower** die determines gem type: (i) Quartz, (ii) Agate, (iii) Amber, (iv) Turquoise, (v) Crystal, (vi) Amethyst, (vii) Jasper, (viii) Topaz, (ix) Jade, (x) Pearl. |
| 96-100 | **Roll 3d20** on the **[[Carry Loot B]]** table. |