*Carry Loot B* tends to include larger silver amounts, useful mundane items, and limited gold. A single **d100** roll generally represents the total spoils of a small group. Most rolls will generate 60 - 200 sp, or fewer coins coupled with a useful item. There is a small chance of a gemstone worth 400 - 1,300 sp. | 1d100 | Loot | | ------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 1-30 | **Silvers** equal to 50 + the sum of the digits on the d100 roll. | | 31-40 | **Silvers** equal to the **reverse** of the digits on the d100 roll plus an **Item**. Roll **1d10**: (i) Hacksaw, (ii) Bell, (iii) Fishing Line, (iv) Ink Bottle, (v) Lamp, (vi) Smelling Salts, (vii) Flute, (viii) Smoking Pipe, (ix) Acid Vial, (x) Bag of Caltrops. | | 41-50 | **Silvers** equal to the **reverse** of the digits on the d100 roll plus an **Item**. Roll **1d10**: (i) Spice Jar, (ii) Antitoxin Herbs, (iii) Wine Flask, (iv) Holy Symbol, (v) Bag of Marbles, (vi) Iron Spike, (vii) Minor Jewelry (35 sp), (viii) Candles (5), (ix) Whistle, (x) Trollblood Ointment. | | 51-60 | **Silvers** equal to the **reverse** of the digits on the d100 roll plus an Item. Roll **1d10**: (i) Firepot, (ii) Manacles, (iii) Holy Water, (iv) Poppy Milk, (v) Mirror, (vi) Oil Flask, (vii) Torch, (viii) Rope (30 ft), (ix) Healer’s Kit, (x) [[Rules/Poison]] (1d10 on the [[Rules/Poison]] table, p.226). | | 61-75 | **Gold** pieces equal to the **sum** of the digits on the d100 roll. | | 76-85 | **Gold** pieces equal to **10 + the sum** of the digits on the d100 roll. | | 86-95 | **Silvers** equal to the sum of the digits on the d100 roll, plus a **Gemstone** worth **300 sp + 100 sp x second d10 roll.** The second die also decides gem type: (i-ii) Opal, (iii-iv) Moonstone, (v) Emerald, (vi) Peridot, (vii) Sapphire, (viii) Bloodstone, (ix) Ruby, (x) Diamond. | | 96-100 | **Roll 3d20** on the **Valuables A** table. |