> [!note|no-i] # Elemental Ward > **Range:** Touch > **Duration:** 2d6 minutes > > The target is immune to one kind of damaging energy or other dangerous element, commonly fire, lightning, or cold, but also, for example, steam, acid, or other natural hazards. On a Great Success, you may choose a more unusual supernatural hazard such as a Shade’s Str drain, a Ghost’s aging attack, or a Spectre’s level drain.