> [!note|no-i] # Infuse Animus
> **Range:** Touch
> **Duration:** 2d6 rounds
>
> You animate an object (max 1 HD per caster level, use Animated Object stats p.174 as a guide) which gains a degree of flexibility, enabling it to fight, walk, slither, etc (GM decides Move rate). The object follows your mental commands as part of your action. On a Great Success, you may animate two objects (total HD must be your level or less). When this spell ends, *Consult the Bones (unlikely)* to determine whether the animating spirit breaks free and manifests uncontrolled for 1d4 minutes (roll 1d3: (i) *Shade*, (ii) *Ghost*, (iii) *Wraith*).