> [!note|no-i] # None Shall Pass
> **Range:** Close
> **Duration:** Permanent until dispelled
>
> You enchant a doorway, box, or similar object, sealing it closed. You and anyone you designate may open the object. Others of lower level than you cannot open it, and those equal or higher level may make a Str check (vs Str 20) to force it open. On a Great Success, if the object is forced open, you may cause an elemental rune trap to inflict 4d6 damage on the opener (*Luck* (Con) save for half). You cannot have more seals than your level.