> [!note|no-i] # Shadows & Dust > **Range:** Far > **Duration:** 1d6 x 10 mins > > You conjure an illusion of a creature or object that fits within a Close sized area. The illusion fools most of the senses: sight, hearing, smell, taste, and temperature, but not touch, and must be something you have previously seen or studied. The illusion may be programmed to perform a series of acts, or to react and change as desired by spending an action round to round. Anything that physically touches the illusion passes through it. Depending on events, the GM may allow a creature a Perc or Int check to recognize the illusion for what it is (p.91). On a Great Success, checks to see through the illusion require an Int/Perc Great Success.