> [!note|no-i] # Thunderous Invocation
> **Range:** Self
> **Duration:** Instant
>
> A thunderous wave bursts outward from you, affecting up to three targets within Melee range. Creatures and unattended objects in the path suffer 1d4 damage per caster level (on a Great Success, roll damage with advantage) and are pushed a short distance (GM determines how far). A *Luck* (Con) save halves the damage and negates the movement, on a Terrible Failure also *[[Prone]]*.
>
> Alternatively, you may channel the thunder into an inanimate, non magical object the size of a door or smaller by touching it. If so, make a *Luck* (Int) check to shatter the item. Particularly large or strong objects may be immune, impose disad, require a Great Success, etc (GM’s call). Shattering in this way still produces a deafening noise.