> [!note|no-i] # Witchblade > **Range:** Special > **Duration:** 2d6 rounds > > You conjure a spectral melee weapon (no larger than a polearm) in your hand, or enchant an existing non-magical weapon that you touch. You may give the weapon to another person, and anyone wielding it counts as proficient. The weapon works as normal with a random bonus effect for the duration (roll 1d6). On a Great Success, you may choose the effect. > > > | 1d6 | Enchantment | > |------|-------------| > | 1 | **Darkness.** On a hit, *Luck* (Will) save or target is *[[Near Blind]]* until the end of their next turn. | > | 2 | **Wyrd Sharpness.** Increase crit range by 2. | > | 3 | **Frost.** On a hit, *Luck* (Con) save or target is *[[Dazed]]* and *Grabbed* (*Str 14*). | > | 4 | **Vampiric.** Heal 2 hp with each successful attack against a living foe. | > | 5 | **Strength.** Gain 3 Str (max 19). | > | 6 | **Flame.** On a hit, *Luck* (Dex) save or target is *[[Burning]]* (once per target only). |