For **Minor Poisons** roll **1d8,** for **Moderate Poisons 1d10+4,** for **Major Poisons 1d10+10,** or for a **Random Poison 1d20.** Most Poisons take effect immediately, but some have an onset time (2d6 rounds, minutes, hours). Generally *Luck (Con)* save to halve or negate effects (GM’s call).
| 1d20 | Poison |
| ---- | ---------------------------- |
| 1 | 1d6 *[[Toxin Trauma]]* |
| 2 | Lose memory of last 48 hours |
| 3 | 1d12 *[[Toxin Trauma]]* |
| 4 | 1d6+6 *[[Toxin Trauma]]* |
| 5 | 1d4 Str, Dex, or Con loss |
| 6 | 1d4 Int, Will, or Cha loss |
| 7 | 3d8 damage |
| 8 | Madness for 2d6 hours |
| 9 | Choking for 3d6 rounds |
| 10 | 4d8 damage |
| 11 | 1d6 Str, Dex, or Con loss |
| 12 | 1d6 Int, Will, or Cha loss |
| 13 | *[[Blind]]* for 1d6 hours |
| 14 | Unconscious for 1d4 hours |
| 15 | 6d8 damage |
| 16 | Limb paralysed for 1d6 days |
| 17 | Paralysed for 1d6 hours |
| 18 | Death in 1d6 minutes |
| 19 | Death or 4d8 damage if save |
| 20 | Death or zero hp if save |