For **Minor Poisons** roll **1d8,** for **Moderate Poisons 1d10+4,** for **Major Poisons 1d10+10,** or for a **Random Poison 1d20.** Most Poisons take effect immediately, but some have an onset time (2d6 rounds, minutes, hours). Generally *Luck (Con)* save to halve or negate effects (GM’s call). | 1d20 | Poison | | ---- | ---------------------------- | | 1 | 1d6 *[[Toxin Trauma]]* | | 2 | Lose memory of last 48 hours | | 3 | 1d12 *[[Toxin Trauma]]* | | 4 | 1d6+6 *[[Toxin Trauma]]* | | 5 | 1d4 Str, Dex, or Con loss | | 6 | 1d4 Int, Will, or Cha loss | | 7 | 3d8 damage | | 8 | Madness for 2d6 hours | | 9 | Choking for 3d6 rounds | | 10 | 4d8 damage | | 11 | 1d6 Str, Dex, or Con loss | | 12 | 1d6 Int, Will, or Cha loss | | 13 | *[[Blind]]* for 1d6 hours | | 14 | Unconscious for 1d4 hours | | 15 | 6d8 damage | | 16 | Limb paralysed for 1d6 days | | 17 | Paralysed for 1d6 hours | | 18 | Death in 1d6 minutes | | 19 | Death or 4d8 damage if save | | 20 | Death or zero hp if save |