Blast related injuries and setbacks are caused by explosive forces such as *[[Hellblast]]*, powder grenades, ship artillery, dragon breath, and so on. If multiple targets are caught in the area, roll for each character (GMs might prefer to group NPCs). Rolls tend to vary from **1d6 to 1d12** depending on the attack. | 1d12 | Trauma | |------|--------| | 1-2 | **Ragdoll.** The target is hurled away from the blast (GM determines distance) and falls Prone. May stand at the end of their next turn with a successful Str, Will, or *Luck* (Con) check. | | 3 | **Concussion.** The target falls Prone and is Stunned. Standing requires a successful Str, Will, or *Luck* (Con) check. | | 4 | **Structural Damage.** The target falls Prone and loses their next turn. Minor cover is destroyed, and large chunks of structural material fall from the ceiling (*Luck* save or roll 1d10 on the Blunt Trauma table). | | 5 | **Destroyed Gear.** The target falls Prone and loses their next turn. A random piece of Battle Gear is destroyed. | | 6 | **Deafened.** The target falls Prone and is Stunned. Make a *Luck* (Con) save. On a success, the target is deafened for 2d6 minutes. If failed, the injury is permanent. | | 7 | **Retreat!** Surviving targets and nearby allies must retreat to a safer location and regroup. PCs may make a *Luck* (Will) save to resist. | | 8 | **Secondary Detonation.** An explosive device (e.g., fire pot, powder keg, etc.) on or nearby the target is detonated by the attack. The object explodes in the usual way. If inapplicable, reroll. | | 9 | **Structural Collapse.** An affected room, cavern, or vehicle collapses (if possible, GM’s call). Characters in the area must make a *Luck* (Dex) save or become trapped in rubble (Helpless until freed, or as GM determines). | | 10 | **Arm or Hand Blown Off.** Roll 1d6: 1-3 hand, 4-5 below elbow, 6 arm. The limb is lost, and the target is reduced to zero hp. | | 11 | **Leg or Foot Blown Off.** Roll 1d6: 1-3 foot, 4-5 below knee, 6 leg. The limb is lost, and the target is reduced to zero hp. | | 12 | **Vaporized.** Target makes a *Luck* (Con) save at disadvantage or they are vaporized in a red mist (dead). All gear is destroyed. On a success, target is reduced to zero hp. |