Revenants are intelligent undead with an unrelenting drive to set to rights their unjust deaths. In life, revenants may have been members of any of the mortal races, but they are all united by tragic demises, whether they were murdered, betrayed, abandoned, or otherwise scorned. It is seeking vengeance for these crimes that first resurrects a revenant into undeath and sustains them thereafter, setting them upon a *Death March:* a relentless quest of reprisal. Until their aims are met revenants infamously cannot be killed by normal means, and unlike most undead they are sapient beings capable of reason -- though the ordeal of death has left them less than whole. Why all mortals who die tragically do not return as revenants is ill-understood, but those who do find their bodies trapped in a strange state of half-halted decay: their skin and hair loses all natural colour and verve, while any wounds they suffer neither bleed nor are able to heal without being stitched back together. While revenants bodies do not rot as quickly as normal corpses, over their often long existences they will still find their skin peeling and flesh desiccating, while worms, roaches, and other carrion come to dwell within their decaying forms. Consequently, most folk see revenants' horrifying appearances and assume they are the same as other mindless undead, choosing to drive them from their villages with flame and sword. Such is the doom of all revenants: to be reviled by the living whilst barred from the endless rest of death. - **Age:** Revenants may be freshly resurrected or have persisted for long centuries; so long as a Revenant's *Death March* is incomplete, they are effectively immortal. - **Young-middle aged:** 16 + (1d12 x 1d20) years. - **Old:** 300 + (1d20 x 1d20) years - **Undead:** You are resistant to damage from non-cold iron weapons, but have disadvantage on Cha checks made against living beings. Also, you are immune to poison and do not need to eat, sleep, or breathe. - **Deathless:** If you fail a Death save you do not die. Instead, after 2d6 days you are restored to 1 hit point and regain consciousness. However, your level is reduced by 1, and if you take fire damage during this period your body is destroyed and you die. - **Past Life:** You gain one trait belonging to the race that you were in life (exc. *Monstrous*). - **Death March:** Some goal or quest yet binds you to this mortal plane. Work with your GM to determine what injustice you seek vengeance for or what unresolved plight you must mend. So long as your *Death March* remains unfinished, you cannot die per the *Deathless* treat. If your goal is met, however, your *Deathless* trait ceases to function and you may be destroyed like other undead.